![]() Accurately estimate how assets impact in-game vertex count. Generate polygon geometry from NURBS and Bezier curves in one click. Use the Proximity Wrap deformer to bind meshes to skeletons. Define areas of geometry to appear solid when deformed. Share and reuse defined falloffs in a topologically independent way. Reduce the nodes and connections needed for deformation. Store named sets of components on a shape node. Get more predictable results with new Auto Tangent options. Gain more control over range and width of blur effects. Clean up spikes and peaks in your animation curves. Mix clips together seamlessly in the Time Editor. Work faster with full Cached Playback support in the Time Editor.
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